Case Study

500+ videos.
Billions of views.
Two of YouTube's biggest creators.

CinemaCraft was a Minecraft content production studio that shipped videos at scale for PrestonPlayz and BriannaPlayz — two of the platform's top gaming creators.

Videos Produced
Total Views
Revenue Generated
3+
Years Running
Team Members

The operation.

I was the Game Systems Producer at CinemaCraft from 2019 to 2022, turning video titles into fully playable Minecraft content for TBNR (PrestonPlayz) and BriannaPlayz — channels with a combined subscriber base of over 30 million.

My job was the full production pipeline: writing the experience, designing gameplay, coordinating textures and assets, building custom mod packs and plugins, and running QA. The team handled everything — dev, patches, tutorials, talent support, map building, models, scripts, and resource packs. The business model was revenue share on the first 30 days of YouTube ad revenue — we covered all production expenses, managed payroll, and operated the full P&L.

At peak output, we shipped up to 7 videos per week across both channels, sustained over three years without a gap. Some builds turned around in under 30 minutes. That required reliable systems — project tracking, developer pipelines, asset management, and a team that could execute consistently at quality.

Up to 7 videos per week for 3+ years
Managed a team of 15+ Minecraft developers
Full P&L ownership — revenue, expenses, payroll
End-to-end — scripts, builds, assets, QA, delivery

Production cadence.

Videos shipped per month across both channels — a machine that ran for three years.

Preston Bri

Top performers.

The highest-viewed videos from the catalog — most still gaining millions of views years later.

Inside a viral hit.

How we built the #1 video in the catalog — 66M+ views and counting.

7 Ways to Steal Noob1234's Diamonds!

7 Ways to Steal Noob1234's Diamonds!

PrestonPlayz 7 scenes Feb 2020

This video required 7 distinct Minecraft scenes — each with custom models, textures, and scripted gameplay — built, tested, and delivered on a production timeline. Every scene had its own world, its own mechanics, and its own QA pass before the creator ever joined the server.

01
Prompt

Creative brief from the creator team. 7 scenes defined with gameplay concepts and visual direction.

02
Script

Full scene-by-scene production script with gameplay flow, dev notes, and recording cues.

03
Assets

7 custom models and 15 custom textures built to spec for each scene's theme.

04
World building

3 MultiVerse worlds with 10+ locations. Each scene mapped with exact coordinates.

05
Dev, QA & delivery

Plugin dev, QA passes, patches, tutorial recording, and live talent support on shoot day.

Marketplace monetization: After publish, the YouTube description was updated to link a downloadable version of the map via Minecraft partnership.

The full catalog.

500+ videos produced from start to finish.

See what else I've built.

CinemaCraft is one example of operating at scale. Check out the rest of my work.